Sunday, September 28, 2008

Is Your iPhone Ready for Some Football?

For much of the United States, and increasingly, other countries, Sundays in the fall and winter months are dominated by one thing - football. And just because you happen to be of a geeky mentality doesn't mean you can't nurture your jock side through using your iPhone to get updated in near real-time to all the happenings in the NFL. One of my favorite free apps on the iTunes application store is "Pro Football Live", which provides score updates, play by play, current game situations, photos, news, and even the ability to talk back to other users through a feature called "Smack Talk".

Apple's most recent iPhone ads have highlighted the application store, and specifically, some of the games that have been developed for the nascent platform. But there's more to entertainment than video games and high scores.


You Can See Updated Scores from Around the League


With Pro Football Live, I don't need to go to ESPN.com or Yahoo! Sports to get all the scoring updates, and even if I'm away from the TV or radio, I can get the feeling of watching a game, by seeing the current game situation, including who has the ball, yard markers, downs and yardage.


You Can Talk Smack And Check Current Standings


And while I'm not getting streaming video, by using the Pro Football Live app, unlike TV, I have access to all the games at once, not just those being broadcast in my area. So if you're a fantasy football junkie, like me, you can toggle between today's Raiders/Chargers contest, and that of the Texans/Jaguars or Jets/Cardinals. You can, with a couple clicks of the phone, be on top of your game, and you can jump into "Smack Talk" to share your thoughts with other fans.


You Can View Recent Photos and News from the NFL


Pro Football Live also features "News" and "Photos" feeds from the leading sources, letting you get updated on which starters are expected to play or which players set personal records.

iPhone applications like Pro Football Live and MLB.com's At Bat have helped me be closer to all games when away from home, taking pro sports mobile. It's all part of how products like the iPhone can better reach across the digital divide and get into America's living rooms, or at least, entertain those who would rather be in their living rooms, instead of slogging along behind their significant other who won't let them watch the game.

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Tuesday, September 23, 2008

iPhone Application Review: Mobile Fotos

By Phil Glockner of Scribkin (FriendFeed/Twitter)



Author's Note: Louis and I share an interest in the iPhone / iPod Touch platform, and all the new applications being developed for it for release on the iTunes Store. Realizing this, I offered to write a series of 'mini-reviews' on applications I really like, and if applicable, their impact on the social media space. I'm going to start with Mobile Fotos, an application developed by Karl van Randow, a freelance New Zealand developer who has (according to his blog) been actively working on a 'web debugging proxy' called Charles.


Mobile Fotos

Mobile Fotos, like several others in the iTunes store, specializes in connecting the iPhone and iPod Touch to Flickr, a popular photo-sharing web site. While I tried several others but I found Mobile Fotos to be the most feature-complete and easiest to use. The application costs $2.99, and there is no 'free version' available. However, I believe it is well worth this small price, considering its functionality.

Features
  • Mobile Fotos Uses the Flickr API and supports authentication with the Flickr server.
  • Flickr sets, groups, favorites, tags, contacts, photo search and explore by most recent and 'interestingness' are supported. Collections (groups of groups) and historical display are not supported.
  • Uploading from the iPhone 'camera roll' archive and from a live picture are supported.
  • Photos taken from within Mobile Fotos are also stored in the camera roll.
  • Adding a title and description as well as adding a new photo to an existing set (or creating a new set) are supported at time of photo upload.
  • Geotagging of photos after upload is supported, and controllable for each upload.
  • With the 2.1 firmware update, uploading from the camera roll at full resolution (1200x1600) is supported.
  • Easy-to-use interface follows a rigorous 'drill-down' methodology that, once learned, makes navigating through all the different browsing options very easy.
  • Portrait and landscape modes.
  • Searching for nearby photos using GPS is supported.
I should also mention some drawbacks I have encountered.

First, when browsing through photos at full size, the interface does not support 'sliding' a finger to navigate. You must click on a right or left arrow to move forward or back. Second, there is no batch upload feature. Photos can only be uploaded one at a time.

Usage

In practice, the one photo upload is not as much of a limitation as you might think. First, when you are out and about, you generally only need to take a photo, set a description and get it started. By the time you are ready to set up another shot, it is ready.

As for using the application as a mobile gateway to Flickr, the developer has gone to great pains to preserve the sort of free-form exploration that makes Flickr such fun to waste time in. You can search for a tag, for example, then bring up details on the photo, click on the photo's owner and then browse through their photostream, favorites or even their contact's photos. Each level you delve down is pushed on to a stack so that you can back up whenever you like.

Performance on both WiFi and 3G is very snappy. Uploading only takes a few seconds and pulling up photostreams and images is almost instant. If you use the app on the slower GSM network, be prepared to wait a while, especially for full-sized photo uploads.

Upshot

Mobile Fotos has become a valued tool for me when I only have my cell phone on-hand to take a picture and I want to get it on Flickr right away. Sure, there may be a few free apps will do this without geotagging. But, considering all the other features that are in this app, it is worth the three bucks.

Update: The latest version of Mobile Photos (version 1.3) adds support for 'swiping' through a photostream, as well as support for uploading from the full iPhone photo library. There also seems to be double the number of options that can be performed when viewing an image fullsize, and new even on a thumbnail, including assign to contact, open in Safari, email a link, and even Twitter support!

Read more by Phil Glockner at Scribkin.com.

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Wednesday, September 10, 2008

i.TV Launching iPhone App for Local Movie, TV Listings

Apple Computer's Steve Jobs famously said, in 2004, that he felt "you watch television to turn your brain off" and use the computer "to turn your brain on". In the ensuing years, however, Apple has marched directly into your living room, with the Apple TV, and the company's digital devices are making the partnership between your computing side and your television-watching side better and stronger. A new iPhone application from i.TV debuts today, letting iPhone and iPod Touch users tap into the Web, and pull down local movie and TV listings, search by name, and see user-submitted reviews.

And interestingly, the application, though in its infancy, teases with options about scheduling shows for recording on your DVR, or even renting and buying selected media.


Click Images for Larger Size


Once you have downloaded the i.TV application to your iPhone or iPod Touch, its first query is to ask you your zipcode. Entering your zipcode references available TV service options for your area. When you've selected a TV service, such as Comcast, i.TV will take a few minutes to pull down your full channel listings and TV schedule.

From this point, you can browse channels by time, starting with the current time, and go forward and backward in time. Using Apple's touchscreen technology, you can select any TV show to see more detail, rate it from one to five stars, give a thumbs up, or see user reviews.


Click Images for Larger Size


You can also use i.TV's database to search TV listings. As you can see in the screenshots, I did quick searches for "Conan", looking for Conan O'Brien, and the term "Law &", to see how many Law & Order derivatives I could find. Obviously, quite a few.


Click Images for Larger Size


i.TV, which has offices in both Palo Alto and Park City, Utah, also offers the same level of detail for theater listings. Using the same zip code information I previously entered, I could browse local movie theaters, see which films were playing, and get a quick synopsis of the movie.


Click Images for Larger Size


But gathering data from i.TV is not a one-way passive operation. i.TV's developers promise the ability to send alerts to friends, write reviews and respond to reviews by other i.TV users, making a microcommunity around television and theater entertainment consumers who own iPhones or the iPod Touch. The i.TV application, added to the Apple iTunes Store today, can be found on their App Store, here: http://www.apple.com/iphone/appstore. The company's Web site is here: www.i.tv.

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Saturday, September 6, 2008

The iPhone App Store Should Let You Try Before You Buy

With only a few exceptions, it's been universally accepted that Apple's move to sell iPhone applications on its iTunes store is an unqualified success. In fact, it's widely believed that Microsoft will soon follow suit, offering a centralized place to acquire and download applications for Windows Mobile. But in speaking with other iPhone users, I've heard concerns voiced that there is no way to use an application on a trial basis. We know Apple has the capability to use DRM to limit the amount of time a customer can rent a movie, so why not use the same technology to let users try apps for days or weeks?

Software developers outside the world of the iPhone have a number of ways to try and gain compensation for their work. Some give it away via freeware. Others use what's called donationware, which essentially means the product is free, but they provide a way for you to donate money, should you want to. Even more popular is shareware, which has a listed price, but lets you download it for free, and pay later, often limited to a number of users, or through repeat annoyances that make you want to upgrade. And, of course, you have software that's only available at full price, or in retail packages.

But so far, Apple's iPhone App Store only offers two options - free, and paid. And if you've paid for a premium application, and it turns out you don't like it, tough luck.

Practically the only way an application developer can offer users a way to "try before they buy" is to offer a free "lite" version on the iTunes App Store in addition to a premium version. Customers who want the additional features of the paid application would try the lite version and then buy a second, parallel, application, and need to delete the old.

This inflexibility is unnecessary given Apple's experience with setting DRM to give users a limit to how many times they can burn playlists to CDs and how long they have to watch movies rented from iTunes. Given that a text description and small pictures displayed on the iTunes store isn't always a great representation of the user's experience with the software app, it makes sense for the company to work with developers to offer time or use-based limits to software, which would first be free and later prompt to be paid for. The ability to try applications before buying them wold reduce consumers' concerns and still offer developers a way to make a return on their investment. DRM doesn't always have to be bad - it can help both users and content creators.

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Thursday, September 4, 2008

The iPhone's Missing Link: User Profiles

By Jesse Stay of Stay N' Alive (Identi.ca/FriendFeed)

The iPhone has quickly become one of the most popular and sophisticated devices on Earth. With a very unique and natural interface, quality camera, GPS, tilt controls, and a full developers API and App marketplace, it's no wonder it's quickly approaching to be one of the most widely used phone platforms on the planet. With 3.3 billion people having a cell phone subscription, and cell phone coverage to cover over 90% of the earth by 2010, there's no arguing that we are approaching one of the most powerful platforms known to man.

The Need for a User Profile

I mentioned back in July that Facebook is missing some serious features to make it a serious platform itself, including privacy controls. It's clear that the iPhone has the potential to actually form one of the world's largest Social Networks, with GPS support, a contacts list (which are your real life friends), and applications that can access that data and communicate back and forth. With such a network monetization potential goes through the roof! However, there is one thing missing that I think would complete the mix - profiles.

Turning Customers Into People

Right now, Apple and AT&T know you have a phone. They know your name from your billing information and where you are from GPS information they gather as you talk on your phone. However, that's about all they know - to them, your phone is a phone, and you're just another customer.

What would turn each of their customers into actual people would be to build actual profiles, on the phone, for each person that owns the phone. This could be done either locally on the phone, or perhaps via account settings at either AT&T or Apple that sync with the phone. They could collect such information such as gender, marital status, religion, interests, favorite media, favorite books, education, work, and other information about you to identify who you actually are, in addition to your location. This information would follow the phone and be made available (with Privacy controls, of course) via an API, and then, any service that would like this information about the user could retrieve this information and bring actual people into their services.

The iPhone Could Prove Identity

Imagine the identity implications here. The iPhone follows you, where you go. In essence, it in many ways is a part of you, and your identity. What if Apple were to require identification to authenticate you as a real person, then store that information, encrypted, to share with others to prove who you are. I imagine some better authentication and security would be needed on the iPhone to keep this safe. However, with such identity possibilities, we could very well see our paper licenses and passports and identification be a thing of the past!

As a disclaimer, I've just started serving as the Chief Community Officer for a startup writing a new iPhone Entertainment application (we have a launch coming soon!), but I can tell you, if the iPhone were to already collect this information from the user for us, we'd have quite a useful app on our hands! Having a real identity to associate with each user, where they are at any moment is very powerful. Relationships are important, but before relationship can happen, each part of that relationship must have identity. That's why the iPhone needs to have a Profile.

Read more by Jesse Stay at Stay N' Alive.

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Monday, August 18, 2008

The iPhone Cannot Be The End. So What's Next?


My Mobile Phone Progression: What's Coming?

When I go into work on Tuesday, one of the first things I plan to do is turn in my Blackberry, and begin the process of porting my cell phone number over to the iPhone. Within days, I expect I'll be Blackberry free for the first time in about five years. But this isn't the first cell phone product transition, and it certainly won't be the last, for me. While the iPhone, for many today, represents the "ultimate" in cell phones, something will take its place, just as has been played out time and again as technology evolves.

As users, we tend to gravitate to a specific platform and declare it the "best" or the "winner", supporting it fanatically, buying proprietary applications, and demanding everything we use synchronize with it. It's what we're doing today with the iPhone, it's what we did with the Blackberry before it, and previously, the Palm OS. Even today, I could probably write out the alphabet in Graffiti if handed a stylus.

But to pick up a Blackberry today already seems antiquated, and, with luck, even though it's been a great platform, I may not ever have one again. If I were to bring out a Handspring Visor or a Palm III or Palm V, I'd be hearkening back to the days of tech's yesteryear. And God bless those poor souls who would love to show you the capabilities of their Apple Newton. There's just no saving them.

In the fun of going through the iTunes App Store and getting new applications and games with basic features, including a bowling application, Tetris, and Bejewled, it struck me as having something of deja vu to it - as I had downloaded similar games and apps for Blackberry, and for Palm before, and maybe for a Sony Ericsson I owned for a short time. Yes, the applications are getting better, and taking advantage of new technology like multi-touch and GPS or WiFi, but once again, I'm buying apps for a single platform that I think is the best at the time.

So, in three or five years time, as the iPhone has evolved, or been replaced, by Apple or others, will I still be using those applications? Probably not. Will I again be buying the same applications but on a new platform? Probably.

The fact is that there are a finite number of developers and an increasing number of places to deploy these applications. We've heard stories of what Google's Android platform will or won't be, and we've heard how developers are happy, or aren't, or how they're switching instead to write for the iPhone. Where those applications may at one time have been debated to write for Macintosh or Windows, you now also have the option to write for Windows Mobile, for Blackberry, for Android, for the iPhone, for Facebook, for Flash or for Java, to deploy on the Web, or any of the game consoles - the Playstation, the Wii, the XBox, and their portable derivatives.

Evolution always pushes forward, on the desktop, on the Web, or, in this case, in the world of mobile handhelds. And it's very rare for a single company to be the leader for more than three to five years. The Microsoft desktop monopoly has been protected for parts of three decades now, legally and illegally, and they've never achieved the same level of success in the world of handsets, as much as they wish they could. Should we expect that Apple will coddle their lead on the iPhone, as they carefully massaged their leadership with the iPod, or will they rise to this pinnacle, only to see it eroded away by one of the current players, or someone new? It takes more than developing the world's best mobile phone experience. It also takes coddling and rewarding of a vast development community to pick you ahead of all others.

As a consumer, I've won with each move. I won by going from land line to mobile phone. I won by going from a pager to my Hanspring Visor with the VisorPhone. I won by going from the VisorPhone to a Blackberry. And so far, I'm sure moving from the Blackberry to the iPhone. The question is, will my next move, in a few years, be off the iPhone, or simply to a newer model?

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Saturday, August 16, 2008

It Still Has That New iPhone 3G Smell

As promised late last night, this morning started off by finally going out and getting an iPhone. I ignored all the common sense and all the excuses, drank my fanboy Kool-Aid, and made my way to the nearby Apple Retail store, looking to possibly leave my life of Blackberry behind and start anew with the world's most coveted gadget. By the time I left the store, I not only had the iPhone 3G, but also a 500 Gigabyte Time Capsule, a new iPhone 3G case with belt clip, and a line-in adapter for the car. There's no question, at least for one day, Cupertino is happy with me.

As you can imagine, the first few hours of iPhone ownership are less about being functional, and more about syncing data, and trying out all the new widgetry.

Luckily for me, iTunes smartly asked if I wanted to restore the settings and data from my iPod Touch to the iPhone. This set things in motion so all the purchased iTunes App Store programs were moved over, along with my e-mail accounts, photos, and music. In fact, if it wasn't for the iPhone's new shape and the Phone application itself, it'd be pretty easy to forget I made a change.

I haven't yet decided what I'm going to do with my now two phone numbers. It's tempting to get rid of the old number and start new with AT&T, and also tempting to never use the new number, migrating the old to the new phone. That's why, at least for now, I don't plan on giving anybody the number for the iPhone. But that doesn't mean I'm not messing around with it. I found myself taking random photos, and sending useless SMS messages just to prove I could. I sent a photo taken with the iPhone via e-mail, again, just because I could.

In Folsom, where we're staying with my family for an extended weekend, we've had spotty 3G access. Sometimes it's on, and sometimes, Edge shows up, so I haven't been testing speed, but it does exactly as I would expect. The iPhone downloaded all my e-mail from the Mobile Me, GMail and Exchange servers quickly, and Internet browsing is at least as fast as it was on the iPod Touch.

Like any good new toy tool, it's tempting to just find reasons to get it out, or to wear it prominently, just so people know I have one. It's tempting to bring it out in the middle of dinner, to find an answer to a question in conversation, or to use it instead of the laptop, just because I can. It's like having a new car and getting excited just to drive down to the market and pick up milk and eggs. But the necessary transition has occurred. Last night, I went to bed as a non-iPhone owner, and tonight, I have joined the club. Looking forward to moving on from the novice to expert stage.

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When it Comes to the iPhone, Never Assume Rationality

As far as the iPhone is concerned, I have failed in my role as an early adopter. Two generations into Apple's delivering the most talked about cell phone in history, I as an Apple aficionado practically have a legal obligation to not only have one, but to have more than one. But even today, I do not. I've instead slogged along with a previous-generation BlackBerry, and a first-generation iPod Touch, arguing that in combination, the two provide just about everything the iPhone would give me. Add on to that fact that I've had my phone service paid for and the BlackBerry provided for from work, and it makes for enough good excuses not to join the iPhone faithful.

But in hours, it's likely this all comes to an end, despite all my protests.

Armed with a coupon to the Apple Store, courtesy of Social Median, I have every intention to get up at the crack of dawn Saturday, and with my sister, an Apple Store retail employee herself, go in to buy an iPhone 3G. She knows her store has hundreds, and we want to beat the line.

What do I get from the iPhone 3G that the iPod Touch doesn't have? Well, aside from the entire functionality of the phone itself, I also get a camera, and Internet anywhere - not just in range of WiFi. It's this last part that really hits home, to be honest. I know the camera's not the best in the world, though I'll love always having one in my pocket. But I really, really, want "real Internet" with me wherever I go, even though 90+% of the time, I'm within range of WiFi, whether I'm at home, at work or anywhere else. What I really want is the ability to just pick up the iPhone from the supermarket, or from the A's game, or in that small percentage of places where WiFi wasn't enough.

Even with this added functionality, I still have the issue of paying AT&T where to date, I've let work pick up the tab. Maybe I expense my monthly bills, if they go for it. Maybe I say goodbye to my current phone number and start over with a new one. And maybe I transfer my old number to the new iPhone and keep the number that, for now anyway, belongs to the corporation and not little me.

It's not rational, to be honest. I've heard the horror stories of people struggling to get good 3G access, or of battery issues. I've heard rumors of Apple even recalling the iPhone 3G, which would be an unquestioned public relations and business disaster. I'm staring in the face of almost $1,000 in phone bills, where there were none before. Yet... it somehow feels right. It's what I'm supposed to do. I can't take the gift certificate from Social Median, which was intended for a new iPhone 3G and put it toward a Time Capsule, which I'm also thinking of getting. That'd break an unwritten rule. While I held out for so long, for me anyway, the wait will soon be over, as I fling off the shackles of responsibility and head to the Apple Store like a lemming. Can't wait.

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Saturday, August 9, 2008

Could UDO Be The Next Killer App?

By Mark Dykeman of Broadcasting Brain (FriendFeed/Twitter)

The iPhone and its similarly-gifted sibling, the iPod Touch, combine wireless Internet access and an innovative, flexible user interface to perform a number of functions from a single device. As Apple works to own the mobile phone market - as it has done with trendy personal computers, laptops, and digital music devices - many may be wondering what the next innovation will be.

I think I've found something that could be the next big thing, and a very practical thing at that: UDO, or universal device operation.

Put simply, UDO (pronounced "you do") would be a technology that would allow you to operate any electronic device that used certain control protocols and that were subject to certain security standards. You could use UDO technology, in theory, to:
  • Lock and unlock objects (car doors, office buildings, etc.)
  • Activate machines (car starter, home appliances, etc.)
  • Command or use machines like a standard remote control
We have bits and pieces of this technology strewn about the world today, including:
  • Remote controlled car locks and car starters, either by wireless remote or mobile phone
  • Building access via RFID chips in security badges
  • Dedicated remote controls (e.g. TV, home entertainment center, model airplanes)
  • Wireless/RF scanning of barcodes to execute instructions
If we had a single technology or protocol, using wireless Internet or other communication channels, that we could use to program devices to follow certain commands, you'd have something more versatile and powerful than the Space:1999 comlock (a portable video communicator that could also lock or unlock certain kinds of doors using wireless technology).

The iPhone's interface and wireless capability would seem to be ideal for portability, touch sensitivity, and flexible interface.

There are some considerations:

This protocol would have to be built in to virtually every electronic device to be useful. This might include additional hardware and software for these devices.

Security would be key:
    You might want to use biometrics to restrict access to your UDO control
    It would have to be cost effective
    It would have to be dead simple to use.
I think this would be a very practical use of Internet/Web technology which could be adopted by large numbers of users and would be a logical extension of the directions that the iPhone and Touch are heading in.

What are your thoughts on UDO, and where would you like to see this implemented?

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Saturday, July 19, 2008

It Appears I Won an iPhone 3G from Social Median!

Last night was not the kindest of schedules. I had the great opportunity to leave the house and see "The Dark Night" yesterday evening, but the film didn't start until 11:15 p.m. Allowing for previews, credits, and the two and a half hour runtime, it was 2 a.m. by the time the movie ended. Following a quick trip to Safeway, I didn't get home until after 2:30 a.m., finding Sarah stirring, but Matthew, luckily, asleep. That left me on feeding duty for Sarah, first, around 4 a.m., and Matthew, just after, finishing about 5 a.m. So, no, I didn't get much sleep. By the time I posted the great guest post from Rob Diana at 5:30 a.m., and made sure all was well, I saw a mysterious tweet from Jason Goldberg, CEO of Social Median, the online social news site, who I first covered back in April.

See below or on Twitter itself:


Having gotten virtually no sleep, and it being about six a.m., the sun rising, I was sure my mind was not in its proper working state. So I asked Jason what was up, and it turns out that Jason and the Social Median team were running a contest, where the service's users would follow "Newsmakers" on the site, and by midnight yesterday, the top two non Social Median employees with the most followers would be the lucky recipients of iPhones.

I knew Social Median had recently made updates, and I've seen quite a few notifications in my e-mail from people following my account there, but, being busy, I hadn't given Social Median enough attention this week, though I had planned to eventually, and I certainly wasn't aware of the give-away, or lobbying for it. So, silly me, I backed into the win. Very cool. Jason even added his own comments on FriendFeed, saying, "This brilliant part is that Louis didn't even try to be *popular* -- our users selected him as their newsmaker on their own."

So now, assuming availability, shipping and receipt, it looks like I'll soon have a brand-new iPhone 3G to play with, courtesy of one of the more interesting new entrants to the market this year in the social media and aggregation space. Now, given that my company pays for the cell phone service on my Blackberry, the question becomes:
  1. Do I open an account with AT&T and pay that way for a new number on my own?
  2. Port the BlackBerry # to the iPhone and hope work pays for it still?
Either way, it sounds like a good problem to have. After being an iPhone holdout for way too long, it looks like I can once again wear my Apple logo gear proudly and claim to be "with it". I'll let you know when it arrives.

Also: If anybody thinks that winning the iPhone is in return for favorable coverage to date, or will lead to future favorable coverage (like a bribe), I don't believe this changes anything. To date, I've written everything about Social|Median in a fair way, and without expectation of any payout. Winning this is a lot of fun, but I plan to keep watching them as I do many other startups in this field. Of course, let me know if you disagree.

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Monday, July 14, 2008

Apple's Own iPhone Apps Create Concerns for Small Developers

Apple takes great pride in the fact the company controls both the hardware and operating system for its Macintosh line of computers. In theory, this tight-fisted control can lead to higher product quality and an improved user experience. But as Cupertino expands its array of software titles from the desktop to the iPhone platform, independent developers are feeling the squeeze that comes when competing with the hometown team.

Yesterday night, just a weekend after Apple unveiled the AppStore for iPhone and iPod Touch, I got an e-mail from Kevin O'Neil of Candywriter.com, the creator of Imagine Poker, a Texas Hold 'Em game for the Macintosh. O'Neill wrote with excitement that the application had now also been released for the iPod Touch and iPhone platform for all of $4.99. But included in the good news was a foreboding note:
"When the App Store opened last week, it was revealed that Imagine Poker's rival Texas Hold 'Em game on the iPhone was actually created by Apple itself. We encourage you to check out their version of the game too (you can't miss it) but, as an independent developer, we hope you can come to appreciate the same solid game-play and sense of humor in Imagine Poker Touch that has made Imagine Poker Mac a success."
You can read between the lines and see the worry the small independent developer has with facing the Apple machine, just like Karelia Software saw when Apple introduced iWeb in parallel with their development of Sandvox, and of course, famously, when Apple embedded capabilities in Sherlock that closely mimicked their desktop search engine, Watson.

Microsoft got in all sorts of hot water when they embedded Internet Explorer in Windows, and forced third party hardware manufacturers to include the browser as part of their package, or face de-licensing. Apple, enjoying its minority position in just about all markets, has not always faced such scrutiny, even as they rolled out Apple Mail (eliminating the need for Eudora and Entourage), Safari (as IE languished), and an array of productivity offerings for free, including Preview (versus Adobe Acrobat), iCal and iPhoto. While the iPhone doesn't share the market position Windows does, it is taking an increasing share of the pie from Windows Mobile and Blackberry, and there could come a time when Apple's embedded apps or competitive apps gain more scrutiny than they do today.

Cyndy Aleo-Carreira of Profy has discussed the seeming non-balance she's already seen at the AppStore in a pair of posts: iPhone App Store: Eliminating the Competition and Advantage App Store: Two Paths to iPhone User Adoption. As she writes, "People are generally lazy, and will opt for the easiest and most convenient choice." For Candywriter.com, the easiest choice for customers just might be to keep Apple's Texas Hold 'Em game, and not seek out Imagine Poker, and this just might be the tip of the iceberg. If a small developer believes Apple will crowd them out of the market, then why try?

As for me, I did buy Imagine Poker. It's been a fun game on the Mac, and I'm looking forward to wasting more time with it on my iPod Touch.

Do you know any other third-party application developers on the iPhone who are now feeling the heat from Apple?

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Saturday, July 12, 2008

After Slow Start, My iPod Touch Is a Happy 2.0 Camper

As far as dedicated Apple fans go, I think I've had to turn in my "First Class" ID in exchange for a "Second Class" ID ever since the iPhone came out. The reason? I still don't have one, and no matter how many days in a row I wear my Apple logo watch or my Apple logo shirts, it won't make up for the fact the rest of the digerati have moved forward, and yet, I hold on to my two or three-generations old Blackberry.

But my so far steering clear of the iPhone doesn't mean I didn't get the chance to benefit from Apple's releases on Friday. While the reports from Apple Stores across the country poured in about long waits, activation delays and software bugs, I was at home trying to find some way to get my iPod Touch software updated, to benefit from the newly introduced iTunes Application Store. I had jumped the gun on Thursday, purchasing several of the apps, and yet, the 2.0 software package was playing hard to get.

Virtually all of Friday, the 2.0 upgrade for the iPod Touch was out of reach. Apple's Web site said it was a click away, but iTunes would continually fail, saying the upgrade was unavailable, putting me in a seeming infinite loop of futility. iTunes said I had an OS upgrade available, but it wouldn't even take me to the page where I could pay my nominal $9.95 and take my iPod Touch from trailing edge to leading edge.


Alright, I can Upgrade!


But Wait, This is Taking Too Long!


Ack! Failure Again!

But finally, after midnight last night, the trains started to run on time. I downloaded the more than 200 megabytes needed, over a half hour's time, and let my laptop and the iPod Touch spend some quality alone time, while data and settings were backed up and synchronized.

When all was completed, I not only had the 2.0 software, but several new applications for the iPod Touch, both free and premium, including:
  • AOL Instant Messenger
  • Baseball
  • Facebook
  • Google Mobile App
  • MLB.com At Bat
  • Salesforce Mobile
  • Twitteriffic
  • WeatherBug
I also added a handful of games, of course, from the basic SuperPong to Air Hockey, BlackJack, ZEN Pinball, and 300 Bowl.


The upgrade, despite the first day snafu, is absolutely a gem. Having push e-mail to the iPod Touch, and the addition of Twitterrific already has the iPod Touch playing a much more significant role as a communications device, and I'll be setting it up for full Exchange synchronization later today for sure. I'm also looking forward to working with the Salesforce.com tool, as Salesforce.com is one site I use constantly at the office to track leads, opportunities, reports and revenue.

And I can't overstate the geeky fun of the Baseball application. I was checking it out late last night, and what it delivers for any true sports nut is every statistic - ever - from the beginning of professional baseball through the 2007 season. You can browse by team, by year and by player to get all the data you'd need to win trivia games, or just to annoy your neighbors at the ballpark. Used in tandem with the MLB.com At Bat service, which lets you see game highlights on video throughout the contest, and after its completed, and you've got the potential to be a real seamhead as well as being a geek.

As for eventually crossing the chasm and finally getting that elusive iPhone? Trust me, it's tempting. The iPod Touch does a lot for me, but I would love to get it down to one device. But if your work paid for the BlackBerry service on Verizon, wouldn't you stick with that, instead of moving to AT&T and paying out of your own pocket?

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Thursday, May 22, 2008

Take FriendFeed Mobile With FF To Go

Just about every wish list for FriendFeed contains a request that the company's development team make a customized version for mobile phones. I know mine from December sure did. While FriendFeed plays nicely with the iPhone and iPod Touch's built-in Safari browser and others are turning to MojiPage to get their FriendFeed activity on the go, there hasn't yet been a focused effort to bring a mobile version of FriendFeed to cell phones, until now.

Fresh off his launch of Tweet2Tweet just this last Saturday, Benjamin Golub, also the author of RSSMeme, and formerly, a project called DearLazyWeb, has developed a site aimed to get FriendFeed out of the browser, and into your cell phone, letting you comment and like as you would at home. The site is called "FF to Go" and can be found at www.fftogo.com.


Over the last few days, I've been testing FF To Go, not just on my iPod Touch, but also, my BlackBerry, and at first blush, FF To Go enables all the core functionality offered by FriendFeed's standard interface, including making likes and comments, and importantly, honoring the "hide" options you've already selected over time. You can even post directly to FriendFeed by using the embedded "Share" feature, or undo likes and comments.


Making a comment in FF To Go

As the FriendFeed interface is spartan, so is FF To Go. But for most mobile phone users, this is expected. FF To Go shows three main tabs upon login, including "Friends", "Me" and "Everyone", and each option mirrors the same tabs on FriendFeed. Users can even navigate between each tabs by hitting 0, 1 or 2 on their cell phone after having logged in.

The FF To Go main screen displays the most recent 10 entries from FriendFeed, and you can take action on any of the items. Commenting on an item takes you to a quick interstitial screen with a comment box, where you make your comment, and then post to the site. It's not as smooth or Ajaxy as the real thing, but it certainly works.

Given the 10 entry limit per mobile phone screen, navigating between pages on FF To Go is also a must, using your phone's keypad. And Benjamin has made this quite simple as well, with 6 going forward a page, and 4 going back a page. Lacking the touch screen capability on the iPhone, keypad navigation is the only option, and in my experience, it works as anticipated.

Rapid development of FF To Go was made possible by the FriendFeed team's API program, enabling developers to harness data from the service to create new and interesting applications. Benjamin also explained the application was written in Django and using the Google App Engine. So why build FF To Go, instead of waiting for movement on FriendFeed's end to develop their own mobile version of the site? Benjamin says there were two major reasons:

1) There wasn't a good, existing solution that enabled active participation for most phones, instead of a static, passive view.
2) Seemingly everyone was begging for it.

As with other services that require the FriendFeed API, in order to get started, you will need to log in with your FriendFeed user name, and your remote key. Once you've logged in to the service, you've got FriendFeed, in your pocket, to go.

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Wednesday, January 2, 2008

I Don't Care About Macworld This Year

It's January, and for most good Mac geeks like me, the initial post-holiday doldrums are immediately followed by anticipation of Apple's annual religious revival and trade show. Rumors typically fly fast and thick about what Steve Jobs will unveil. Live chats on multiple Web sites can slow servers and set traffic records. Spy photos are graded on their level of blurriness and new rumor sites can spring up on the strength of one good ruse.

But this year, I don't care.

You see, the story's changed. Apple used to make game-changing announcements at Macworld. Apple used to shock and surprise everybody at Macworld. And very often, I was left refreshing the Apple store online with credit card in hand.

But this year, I don't think that's going to happen.

You see, the story's changed. Apple is now making major game-changing announcements all year long. And they are no longer the underdog they once were - the little guy I could root for. Now, their market cap is three times that of Dell, and is just above that of Cisco. The big announcements, as far as I know, have already happened.

What could possibly take place to get me giddy? An iPhone update? Don't care. What about the second generation Apple TV? Don't care. The introduction of a new desktop application that runs Exchange? Maybe that would be interesting. An update to iPhoto that makes it go 20% faster. Please...

So... this year, I don't care.

The early comments about a tablet or a sub notebook or iTunes acting as a music label to sell its own songs aren't interesting. I already have a MacBook Pro. I already have an iPod Touch. I already have the first-gen Apple TV. And I already use iTunes for all my music downloads.

If they're finally getting around to movie rentals, then great. But that's in both the "obvious" and "about frickin' time" category. I won't be at Macworld this year, missing it for the 7th straight year, and while we'll be paying attention, we won't be expecting it to alter our life any.

Also See:
Macworld Expo Eve 2006
MacWorld San Francisco 2007 Eve

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Friday, November 23, 2007

Apple's One Day Sale Lacks Premium Product Discounts

As the company does every year, Apple is holding a one-day "Day after Thanksgiving" sale, encouraging buyers to get an early jump on the holiday rush. But while iMacs, MacBooks, and low-end iPods were on sale, at roughly 5-10% discounts, the company's most sought-after products, including the iPhone and iPod Touch, didn't get a single dollar's worth of reduction.

As many Mac-focused sites reported, including MacRumors and Chris Pirillo, you could save from $51 to $101 off the price of a new iMac, the same $51 to $101 off from MacBooks, and anywhere from $11 to $31 apiece on iPod Shuffles and the iPod Classic.


While Apple billed the sale as letting customers "save big on some of our best sellers", it seemed you're really only able to "save small" on some of their products. The company's front page also stated, "Save big on iPod, iPhone and Mac gifts," but instead of discount iPhones, you instead have the option to get price-reduced bluetooth headsets, or carrying sleeves. Not exactly the same thing.

If you were interested in getting a new iPod Touch, iPhone or MacBook Pro, there's no sale for you. So not even this Apple fanboy will be reaching for his credit card for this sale.

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Monday, October 22, 2007

Apple Analysis Analysis - Earnings Call Extra

Following today's earnings announcement from Apple, the company held a conference call with analysts, which is typical. Thanks to Seeking Alpha, we have the full transcript from the call, and can see how often analysts and the company talked about specific aspects of the company's business.

As you can see in the below chart, despite having revenue of more than 60% of the company's business, the Mac, by all accounts, growing in market share, played the poor second cousin to the continued buzz around iPhone and iPod.


Click to Enlarge Image


Using Safari 3's "find matches" tally, we see the call featured the following terms the following number of times:

iPhone: 51 times
iPod: 41 times
Mac: 25 times
AT&T: 12 times
iTunes: 8 times
Leopard: 7 times
Macbook: 4 times
iMac: 4 times
Macintosh: 3 times
iPod Touch: 2 times
iLife: 2 times
Apple TV: 1 time
iWork: 1 time

** The two iPod Touch mentions are also included in the larger iPod number.

While Apple reported that Mac products and services were 62% of total revenue, in contrast to 36% for Music products and services, iPod and iPhone total mentions outpaced Mac mentions by a combined 92 to 36. Throw in AT&T and iTunes, and Music outpaces Mac by a whopping 112 to 36. Who cares about actual revenue when you've got buzz?

Also, the laggards in Apple's portfolio, iWork and Apple TV, got just about the amount of attention I would have expected - one mention apiece. It's not as fun to talk about those aspects of the business that aren't gracing magazine covers and becoming the must-have items of 2007.

To listen to the call yourself, check out Apple's archive on their Web site.

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Tuesday, October 9, 2007

BlackBerry 7130 Vs. "Dial By Name"

Today's mobile phones are packed in ever-smaller packaging, with more emphasis on providers to give more focus to e-mail, music playback, and Web surfing than standard phone functions.

Ever call a business after hours, find there's no operator to help, and get prompted to "Dial by name" using the dial by name directory? It sounds easy, assuming you have a standard touch-tone phone, but on the way home today, I found myself in a conundrum, trying to dial by name using my BlackBerry. I was prompted to enter the first three digits of the contact's last name.

Looking down at my BlackBerry, I entered the person's name on the keypad. Of course, the "QWERTY" like keyboard didn't do squat. The computer voice came again: "Please enter the first three letters of the person's last name." I looked down at the BlackBerry again - and had to visualize what letters were on a standard touchtone phone's number keys (2: ABC, 3:DEF and so on). Lucky for me, I got it right.

As more and more consumers turn to BlackBerry and iPhone and other "smart phones", and they get "dumber" at some basic tasks, I'm thinking "Dial By Name" directories and phone numbers that include alphabetical characters. (I.E. 1-800-GOOG-411) are going to get less relevant over time. It certainly wasn't all that relevant for me tonight.

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Saturday, October 6, 2007

How to See an iPod Touch Your Web site

Not too long ago, in June, we had the novelty of seeing Apple's pre-release iPhones surfing the Web, either from early adopters, Apple employees with early access, or simply in testing. Now, as Apple has also introduced an iPod capable of browsing the Web, in the iPod Touch, I thought it would be interesting to see how the iPod identifies itself to Web logs.

While at the Apple Store yesterday to pick up my MacBook Pro, I set upon a displayed iPod Touch, fired up Safari, and headed to louisgray.com. As I would expect, the site loaded in full, though it was drastically skinnied down to fit the iPod Touch's miniature screen.

Logging on to SiteMeter, you can see this visit as having come through AT&T WorldNet Services. Oddly, it registers as being from Fresno, California (though I tested from San Jose). All else is familiar to most Web site owners. The Operating System is displayed as MacOSX, and the Browser is Safari 1.3 - even though all Macs ship with Safari 2, and Safari 3 beta has been out for some time.

In fact, in June, the iPhone reported a later version of Safari:
Browser Safari 2.0 Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en)

Unique to the iPod Touch, however is the machine's identification, of (iPod; U; CPU like Mac OS X; en). The iPhone, in contrast, identifies itself as the iPhone, simply enough.

As with most hardware manufacturers, the browser detail doesn't identify the model number or revision, by any means. When an Intel-based Mac visits my site, I just know it's an Intel-based Mac, not whether it's a tower or a laptop (unless I geek out into screen resolution detail), and if a Dell visits my site, I can't distinguish it from an HP or a Gateway computer. In that same vein, the iPod Touch doesn't say it's an iPod Touch, just an iPod, and going forward, the iPhone will likely continue saying its an iPhone, even if Apple went nuts and released new models, like an iPhone Nano or an iPhone Extreme, as is occasionally rumored.

So, if you want to know if an iPod Touch has been browsing your Web site, look for the browser detail and the keyword iPod. With the Web reaching well beyond computers, to handhelds, TVs, and mobile phones, we can expect to write once, publish anywhere, and hope the Web standards will display well for all.

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Monday, September 24, 2007

Color Customized iPhones Look Delicious


If you've decided you want an iPhone, but Steve Jobs' minimalist aesthetics don't jive with yours, Colorware has come up with a solution. Click on over to the Colorware design studio, and for about 200 large more than a standard iPhone, you can get one in any variety of colors, from the blue/gold Cal Golden Bears-like mockup you see here, to cotton candy pink and lipstick red fusion.

It's funny that while I've already made my mind up to not get a 1st revision iPhone for 400 smackers, that slapping on a coat of paint and making it 600 almost seems worth it. And for my wife, if she's reading, no, I haven't purchased the blue and gold one, so please don't send me a flame e-mail...

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